G_playerclip_collisions 0 This is often an issue on defrag maps ported from Quake 3 with brush that triggers the start of the timer. Setting the following server side, allows the players to pass through usually without introducing major map exploits: Invisible wall at the player's spawn point.If it is a map from Quake 3, there is a compatibility package. The server does not have a texture package that the map relies on. Missing textures on custom maps (checkerboard textures). XONOTIC QUAKE III MODEL BROWSER DOWNLOADThis means the download for the custom map has failed, and is either a client side contingency, or the link the server has provided to its clients is invalid.
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