![]() Sidhe add their Charisma modifier to armor class, initiative checks, and Dexterity saving throws. Languages Common, Elvish, Primordial, Sylvanįey Grace. Senses darkvision 90 ft., truesight 60 ft., passive Perception 17 Skills Arcana +9, Deception +9, Insight +7, Perception +7, Persuasion +9ĭamage Resistances bludgeoning, piercing, and slashing that is nonmagical and not silver or cold iron Saving Throws Dex +12, Int +9, Wis +8, Cha +10 A rustic, rain-mantled region of forested river valleys, upland moors, and vast, fog-shrouded marshlands. He serves as the Guardian of Murkmire, Warden of the Tanglemyst Groves, and Lord-Regent of the whole of the Fenmarch. Thaevyn serves as Viscount and Knight-Marshal of Mistveil from his hereditary home at Castle Heronspire. Among the youngest and most rakish of the Seelie nobility, Lord Embershade is a loyal if unpredictable liegeman and newest vassal to his rippling majesty the River King Ulorian. His sly wit and jest, his pranks and sarcasms, are well appreciated at many a court, said to rival the cleverest of the fools or jesters. The Jack of Thorns they “affectionately” call him. Determining and affirming the hierarchies and monarchies and capricious courts, which will for a time (spring and summer), assert semblances of purpose, cohesion, and order over the otherwise erratic aristocracies and irregular agendas of the sidhe. Twice each year, at the Ascendancies of Spring and of Summer, the noblest of nobility among these bright folk gather from realms beneath and above, near and away. Marvelously prepared for whatever revelries or rivalries, intrigues or events, have drawn their attentions from the hidden realms and sequestered kingdoms of Faerie. These elegant and aristocratic fairies (and their entourages) are always radiantly attired, regally mounted, and royally attended. They are the grand fey, the “gentry” depicted in country tales and castle tapestries as parading in martial pageantry or other grandiose spectacle, passing through this world bound for others. These are the highborn sidhe, the trooping fairies of fable and rhyme. Here, however, we deal only with the fragmented aristocracy of the lords and ladies of the Seelie Court. You’ll often find them near barrows and sacred oaks, near moonlit monoliths and other remnants of the old ways. ![]() Whether exiled wanderers or founders of new kingdoms beyond the veil, the fairest of Otherworld came to be called the sidhe and are wardens of the secret places, the forgotten ways, and the faerie roads. ![]() As the ancient traditions faded and the Old World separated from the New, some were compelled to depart along with it, by necessity or by choice or by force. Once great powers and influences have been diminished or forbidden or forgotten. Since the rise of the “young” races, the boundaries of Faerie have waned and receded farther into the shadows. ![]()
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